• Why I Think Non-violent Video Games Are a Valuable Learning Domain

    Gee’s (2007) description of semiotic domains reminds me of what my language peers refer to as multiple literacies; that’s the literacy required to perform a task beyond reading, writing, and arithmetic.  Semiotic domain refers to the ability to detect the signs, symbols, merit, value, and language of a particular activity in order to function properly […] Continue reading

  • And the winner is…

    The final finishing touch on CoTL 2014 was wrapped up today when we awarded our Grand Prize to Rene Culler, Assistant Professor of Glass Blowing in the Department of Visual Arts at USA.  We moved our conference evaluation process online this year, and as an incentive to get people to participate, we offered our best […] Continue reading

  • Getting started on my dissertation: MMORGs for Language Learning

    #166065759 / Massive Multiplayer Online Role-playing Games for Second Language Acquisition of Vocabulary Problem-based learning (PBL) in simulated environments such as massive multiplayer online role-playing games (MMORGs) offers a variety of language-based scenarios with nonplaying characters providing model language support for cultural, vocabulary, and literacy development.  Gaming provides situated learning of content in a […] Continue reading